Procedural generation of collaborative puzzle-platform game levels
van Arkel, Benjamin; Karavolos, Daniel; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Bakkes, Sander; Nack, Frank
The hackable city
Ampatzidou, Christina; Bouw, Matthijs; van de Klundert, Froukje; de Lange, Michiel; de Waal, Martijn (Lectoraat Civic Interaction Design)
De stad als interface
de Waal, Martijn (Lectoraat Civic Interaction Design)
Essaybundel RWS Imagine!
de Waal, Martijn (Lectoraat Civic Interaction Design); Sheombar, Haydee; Dassen, Ton; Pauli, Gunter; van de Weijer, Carlo; Hoek, Marga; Sinke, Wim; Frenken, Koen; van Heesewijk, Mieke; Schrijnen, Joost; Schrijnen, Pieter
Generating Game Mechanics in a Model Economy: a MoneyMaker Deluxe Case Study
Leijnen, Stefan; Brinkkemper, Paul; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci))
A Pattern-Based Game Mechanics Design Assistant
van Rozen, Riemer
Towards a better risk analysis and validation of e-health applications in Care and Prevention
Renger, Willem-Jan; Veltkamp, Remco; Schouten, Ben
I'd like to have a house like that
Vosmeer, Mirjam (Lectoraat Civic Interaction Design); Jansz, Jeroen; van Zoonen, Liesbet
Origin Tracking + Text Differencing = Textual Model Differencing
van Rozen, Riemer; van der Storm, Tijs; Kolovos, Dimitris; Wimmer, Manuel
Owning The City: New Media And Citizen Engagement In Urban Design
de Lange, Michiel; de Waal, Martijn (Lectoraat Civic Interaction Design); Piekarski, Karol




























