Education and training of nurses in the use of advanced medical technologies in home care related to patient safety: A cross-sectional survey
ten Haken, Ingrid; Ben Allouch, Somaya (Lectoraat Digital Life); van Harten, Wim H.
Port governance revisited: How to govern and for what purpose?
Zhang, Qiang; Zheng, Shiyuan; Geerlings, Harry; El Makhloufi, Abdel (Lectoraat Logistiek)
The use of advanced medical technologies at home
Haken, I. (Ingrid) ten (Researcher); Ben Allouch, S. (Somaya) (Lector); Harten, W.H. (Wim) van (Researcher)
The use of advanced medical technologies at home
Ten Haken, Ingrid; Ben Allouch, Somaya (Lectoraat Digital Life); Van Harten, Wim H.
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games
Kors, Martijn J. L.; Millenaar, Karel (Lectoraat Civic Interaction Design); van der Spek, Erik D.; Ferri, Gabriele; Schouten, Ben A. M. (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Marsh, Tim; Munekata, Nagisa; Kunita, Itsuki; Hoshino, Junichi
The influence of prior knowledge and viewing repertoire on learning from video
de Boer, Jelle; Kommers, Piet A. M.; de Brock, Bert; Tolboom, Jos
A conceptual framework to identify spatial implications of new ways of learning in higher education
Geert Dewulf; Theo van der Voordt; Ronald Beckers
Examining the requirements for an intergenerational learning game
Antonia Ypsilanti; Tuula Ijäs; Teppo Räisänen; Matti Viitala; Donald Ropes (Lector); Ana B. Vivas
Are serious video games something more than a game? A review on the effectiveness of serious games to facilitate intergenerational learning
Matti Viitala; Ana B. Vivas; Donald Ropes (Lector); Antonia Ypsilanti; Tuula Ijäs; Teppo Räisänen






























