Rome in Blokken
Boaz Crezee (Student)
Me:Learning
Braad, Eelco (Human Centered Technologies); Jansen, Sebastian; Zhang, Skylor Zhitian
Supplementary Online Resources for the Development of Behaviour Change Support Competencies
Gregor Štiglic (Onderzoeker); Katja Braam (Lid Lectoraat); Maria Beatriz Carmo (Onderzoeker); Luís Correia (Onderzoeker); Lucija Gosak (Onderzoeker); Mateja Lorber (Onderzoeker); Nuno Pimenta (Onderzoeker); Ana Paula Cláudio (Onderzoeker)
Teaching resources for the European Open Platform for Prescribing Education (EurOP2 E)
Michiel J. Bakkum; Bryan J. Loobeek; Milan C. Richir; Paraskevi Papaioannidou; Robert Likic; Emilio J. Sanz; Thierry Christiaens; João N. Costa; Lorena Dima; Fabrizio De Ponti; Cornelis Kramers; Jeroen van Smeden; Michiel A. van Agtmael; Jelle Tichelaar (Lector)
Developing Educational Escape Rooms for Experiential Entrepreneurship Education
Martina, Richard A.; Göksen, Sultan (Faculteit Onderwijs En Opvoeding (Foo))
Gamification, Education, History & Economics
Ho, VT (Thanh) (Student)
Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review
Makri, Agoritsa; Vlachopoulos, Dimitrios; Martina, Richard A.
Observed Effects of Gamification on Students’ Holistic Development
Hannah N. Taylor (Student); James Denby (Docent); Margaretha de Mooij (Docent)
Gamification approaches for education and engagement on pro-environmental behaviors: searching for best practices
Ouariachi Peralta, Tania (Entrance – Centre Of Expertise Energy); Elving, Wim (Communication, Behaviour & Sustainable Society); Li, Chih-Yen
Motivation through g(r)am(m)ification
Lindsay Vermeer (Student); Marcel van de Wiel (Begeleider)






























