Virtual and augmented reality gamifcation of visuospatial neglect treatment
E. Bousché; M. D. J. Bakker; Marije Holstege (Lector); H. Huygelier; T. C. W. Nijboer
Dynamic Weather System inside Unreal Engine 4.
Ani, T (Tudor) (Student)
A Belief-desire-intention Agent Model for Modeling End-user Decision-Making under Demand Response
Mengqiu Deng (Onderzoeker); Xiao Peng (Onderzoeker)
Exploring needs and requirements for a prototype device measuring physical activity in pediatric physical therapy
Engels, Barbara; Kloek, Corelien J. J.; Sol, Marleen E.; Bolster, Eline A. M.; Kotte, Elles M. W.; Wittink, Harriët; Engelbert, Raoul H. H. (Urban Vitality); Gorter, Jan Willem; Bloemen, Manon A. T.
Development and content validity of an application to assess 24-hour movement behaviors in 0–4-year-old children involving end-users and key stakeholders
Arts, Jelle; Chinapaw, Mai J.M.; Gubbels, Jessica S.; Verhoeff, Arnoud P.; Brons, Annette; Veldman, Sanne; Lettink, Annelinde; Altenburg, Teatske M.
Exploring the Evolution of Autonomous Vehicle Acceptance through Hands-On Demonstrations
Rodrigo Encinar (Onderzoeker); Ángel Madridano (Onderzoeker); Miguel Ángel de Miguel (Onderzoeker); Martín Palos (Onderzoeker); Fernando García (Onderzoeker); J.F.B. (John) Bolte (Lector)
TARGETing students' motivation within secondary school physical education through design
Gwen Weeldenburg
Letting people flourish
Hanne C. S. Sponselee; Lies ter Beek; Carry M. Renders; Willemieke Kroeze (Lector); Mirjam P. Fransen; Kristel M. Asselt; Ingrid H. M. Steenhuis
TARGET-tool
Gwen Weeldenburg; Len Kromkamp; Lars Borghouts; Pepijn Verburg; Nicolai Brodersen Hansen; Steven Vos
Understanding how indoor environmental classroom conditions influence academic performance in higher education
Brink, Henk Willem (Facility Management); Lechner, Stefan (Facility Management); Loomans, Marcel G.L.C.; Mobach, Mark P. (Facility Management); Kort, Helianthe S.M.






























