Zocht je misschien: developed?
Creating a functional prototype
Freriks, SL (Sam) (Student)
Strategies and tactics in Skyrim through virtual reality
Bjorn Beijnon (Onderzoeker)
Processes and models for serious game design and development
Braad, Eelco; Žavcer, Gregor; Sandovar, Alyea; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Games for Health 2014
Schouten, Ben; Fedtke, Stephen; Schijven, Marlies; Vosmeer, Mirjam (Lectoraat Civic Interaction Design); Gekker, Alex
Games for Health
Schouten, Ben (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Fedtke, Stephen; Bekker, Tilde; Schijven, Marlies; Gekker, Alex
Micro-Machinations: A DSL for Game Economies
Klint, Paul; van Rozen, Riemer; Erwig, Martin; Paige, Richard F.; Wyk, Eric
Persistence in games
Sander Verbeek (Student)
Game developers need Lua air static analysis of Lua using interface models
Klint, Paul; Roosendaal, Loren; van Rozen, Riemer
A strategic corporate identity design for 'Digital Dreams' VOF.
Chris Loeffen (Student)
Motivations for playing Guild Wars.
Nina Sandberg (Student); Peter de Groot (Begeleider)






























