Towards a Framework for Metacognition in Game-Based Learning
Braad, Eelco; Degens, Nick; IJsselsteijn, Wijnand
MeCo: a digital card game to enhance metacognitive awareness
Braad, Eelco; Degens, Nick; IJsselsteijn, Wijnand
WE ENERGY GAME
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Pierie, Frank (Energy Transition); Elving, Wim J.L. (Communication, Behaviour & Sustainable Society)
StudyGotchi
Hellings, Jan; Leek, Pieter; Bredeweg, Bert; Scheffel, Maren; Broisin, Julien; Pammer-Schindler, Viktoria; Ioannou, Andri; Schneider, Jan
Preparing researchers for patient and public involvement in scientific research
Maarten de Wit; Sandra Beurskens (Lector); Barbara Piskur (Lid Lectoraat); Esther Stoffers; Albine Moser (Lid Lectoraat)
Content validity of game-based assessment
Hans Hummel (Onderzoeker); Rob Nadolski (Onderzoeker); Desirée Joosten-ten Brinke (Onderzoeker); Liesbeth Baartman (Lid Lectoraat)
Games for learning
Slussareff, Michaela; Braad, Eelco; Wilkinson, Philip; Strååt, Björn; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Applying formal design methods to serious game design
Bril, Ivo; Degens, Nick
The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn
Deen, Menno; Beemt, Antoine van den; Schouten, Ben




























