A Pattern-Based Game Mechanics Design Assistant
van Rozen, Riemer
Digital Tailspin
Seemann, Michael
Playful Identity in game design and open ended play
Deen, Menno; Schouten, Ben; Bekker, Tilde; Frissen, Valerie; Lammes, Sybille; de Lange, Michiel; de Mul, Jos; Raessens, Joost
The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn
Deen, Menno; Beemt, Antoine van den; Schouten, Ben
Narrative Structures in IDN Authoring and Analysis
Ferri, Gabriele; Koenitz, Hartmut; Ferri, Gabriele; Haahr, Mads; Sezen, Digdem; Sezen, Tonguç Ibrahim
I'd like to have a house like that
Vosmeer, Mirjam (Lectoraat Civic Interaction Design); Jansz, Jeroen; van Zoonen, Liesbet
8th International Digital Games Research Association (DiGRA) Conference 2014
Braad, Eelco; van den Hoogen, Wouter; IJsselsteijn, Wijnand
Pressure at play
van den Hoogen, Wouter; Braad, Eelco; IJsselsteijn, Wijnand
Adapting Game Mechanics with Micro-Machinations
van Rozen, Riemer; Dormans, Joris; Mateas, Michael; Barnes, Tiffany; Bogost, Ian
Game jam:[4 research]
Deen, Menno; Cercos, Robert; Chatham, Alan; Naseem, Amani; Bernhaupt, Regina; Fowler, Allan; Schouten, B.; Mueller, Florian; Jones, Matt; Palanque, Philippe; Schmidt, Albrecht; Grossman, Tovi






























