Zocht je misschien: planning?
Re:connect
Marco Gijsen
A home-video method to assess infant gross motor development: parent perspectives on feasibility
Marike Boonzaaijer (Lid Lectoraat); Floryt van Wesel; Jacqueline Nuysink (Lid Lectoraat); Chiel Volman; Marian J. Jongmans
Sociaal werk in stadswijken waar problemen zich opstapelen
Welschen, Saskia (Lectoraat Stedelijk Sociaal Werk); Veldboer, Lex (Lectoraat Stedelijk Sociaal Werk)
An open source framework for educational applications using cozmo mobile robot
Kusumota, Victor Luis Pires; Martins, Felipe Nascimento (Sensors And Smart Systems); Aroca, Rafael Vidal
Playing for a sustainable future
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Elving, Wim (Communication, Behaviour & Sustainable Society); Pierie, Frank (Energy Transition)
Can serious games help to mitigate climate change? Exploring their influence on Spanish and American teenagers’ attitudes / ¿Pueden los serious games ayudar a mitigar el cambio climático? Una exploración de su influencia sobre las actitudes de los adolescentes españoles y estadounidenses
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Gutiérrez Pérez, José; Olvera-Lobo, María Dolores
Haptics for the Development of Fundamental Rhythm Skills, Including Multi-limb Coordination
Holland, Simon; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Hödl, Oliver; Papetti, Stefano; Saitis, Charalampos
Socially smart software agents entice people to use higher-order theory of mind in the Mod game
Veltman, Kim; de Weerd, Harmen; Verbrugge, Rineke
The effect of manipulating task constraints on game performance in youth field hockey
Timmerman, E.A.; Farrow, D.; Savelsbergh, G.J.P.
The serious game HearHere for elderly with age-related vision loss
Hartendorp, Mijk; Braad, Eelco; Van Sloten, Janke; Steyvers, Frank; Pinkster, Christiaan






























