Zocht je misschien: procedure, procedures?
Procedural generation of collaborative puzzle-platform game levels
van Arkel, Benjamin; Karavolos, Daniel; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Bakkes, Sander; Nack, Frank
Webcare as an integrative tool for customer care, reputation management, and online marketing: a literature review
G. van Noort; L.M. Willemsen (Lector); P. Kerkhof; J.W.M. Verhoeven
Generating Game Mechanics in a Model Economy: a MoneyMaker Deluxe Case Study
Leijnen, Stefan; Brinkkemper, Paul; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci))
Music and dementia
Harris, Robert
Using STPA in the evaluation of fighter pilots training programs
Plioutsias, Anastasios; Karanikas, Nektarios
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation
Karavolos, Daniel; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Bidarra, Rafael
Know-Why and Design: Key differences between craft and profession, Illustrated at orthopaedic shoemaking.
F.C. Holtkamp (Docent); A. Dehing
Runtime procedural generation of roads
A.B. Heyer (Begeleider); A. Andrioli (Begeleider); A.E. Löbker (Student)
Reducing the Red Tape?
Evelien (H.J.W.) den Boer (Student); M. (Marjo) van den Haspel (Begeleider)