Creating a Unity3D editor technical framework to streamline the prototype programming process in GameLab Oost
Khazov, AA (Alex) (Student)
SCIENTIFIC METHOD CANVAS TO FOSTER SCIENTIFIC THINKING AND STEM VOCATIONS THROUGH VISUAL THINKING STRATEGIES
Ouariachi Peralta, Tania (Communication, Behaviour & Sustainable Society); Pierie, Frank (Energy Transition); Elving, Wim (Communication, Behaviour & Sustainable Society); Chova, L G; Martinez, A L; Torres, I C
Observing abstraction in young children solving algorithmic tasks
Faber, Hylke (Diversity In Learning And Behavior); Boltjes-Koning, Josina; Wierdsma, Menno; Steenbeek, Henderien; Barendsen, Erik; Pozdniakov, S; Dagienė, V
Panarchy in the anthropocene
van Haren, R.J.F.; Starmann, Irmgard; Verheijden, Bob
Computer-based assessment of mathematics into the twenty-first century
Kees Hoogland (Lid Lectoraat); Dave Tout (Onderzoeker)
Introducing computational thinking to 5 and 6 year old students in Dutch primary schools
Boltjes-Koning, Josina; Faber, Hylke (Diversity In Learning And Behavior); Wierdsma, Menno
Arts & Crafts, Panarchy power
van Haren, Rob; Starmann, Irmgard; Verheijden, Bob; Punt, Robin
Rijswijs
Swanhilde de Jong; Sjef Smeets; Niels Domhof
Teaching computational thinking to 8-year-olds through ScratchJr
Faber, Hylke (Diversity In Learning And Behavior); Wierdsma, Menno
Ontwerpen van technische innovaties
Oskam, Inge (City Net Zero); Souren, Paul; Berg, Inge; Cowan, Kevin; Hoiting, Lukien