Procedural generation of collaborative puzzle-platform game levels
van Arkel, Benjamin; Karavolos, Daniel; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Bakkes, Sander; Nack, Frank
Using governance to understand how to improve an SME’s success with introducing ehealth applications in Dutch healthcare organisations
Peterzon, Marike (New Business & Ict); Velthuijsen, Hugo (New Business & Ict)
Game On: global games for local change
Braad, Eelco
Generating Game Mechanics in a Model Economy: a MoneyMaker Deluxe Case Study
Leijnen, Stefan; Brinkkemper, Paul; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci))
A Pattern-Based Game Mechanics Design Assistant
van Rozen, Riemer
Digital Tailspin
Seemann, Michael
Sino-Dutch Conference
Degens, Nick
Playful Identity in game design and open ended play
Deen, Menno; Schouten, Ben; Bekker, Tilde; Frissen, Valerie; Lammes, Sybille; de Lange, Michiel; de Mul, Jos; Raessens, Joost
The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn
Deen, Menno; Beemt, Antoine van den; Schouten, Ben
Narrative Structures in IDN Authoring and Analysis
Ferri, Gabriele; Koenitz, Hartmut; Ferri, Gabriele; Haahr, Mads; Sezen, Digdem; Sezen, Tonguç Ibrahim




























