Procedural generation of collaborative puzzle-platform game levels
van Arkel, Benjamin; Karavolos, Daniel; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Bakkes, Sander; Nack, Frank
Game On: global games for local change
Braad, Eelco
Using governance to understand how to improve an SME’s success with introducing ehealth applications in Dutch healthcare organisations
Peterzon, Marike (New Business & Ict); Velthuijsen, Hugo (New Business & Ict)
Generating Game Mechanics in a Model Economy: a MoneyMaker Deluxe Case Study
Leijnen, Stefan; Brinkkemper, Paul; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci))
A Pattern-Based Game Mechanics Design Assistant
van Rozen, Riemer
Digital Tailspin
Seemann, Michael
Sino-Dutch Conference
Degens, Nick
Educating human rights by using game elements
Jeroen Knevel (Lid Lectoraat)
Game on! Lessons learned from joint development and production of health games
Leupen, Harro (New Business & Ict); Willems, Rob; Onyango, George; Odongo, Peter
A three-dimensional model for educational game analysis & design
Degens, Nick; Bril, Ivo; Braad, Eelco




























