Designing Digital Technology for Learning
Braad, Eelco
Designing Game-Based Learning for Training Metacognition
Braad, Eelco; IJsselsteijn, Wijnand; Barendregt, Wolmet
“Those blimmin Ts and Cs”: a mixed methods analysis of how people manage personal information, privacy, and impressions
Anouk Mols (Onderzoeker); Jorge Pereira Campos; João Fernando Ferreira Gonçalves
Is AI 'just' a new technology? On integrating AI education in digital design curricula
Koen van Turnhout (Onderzoeker); Shakila Shayan (Onderzoeker); Aletta Smits (Onderzoeker)
Feral Experiments in CreaTures Co-Laboratory
Dolejšová, Markéta; Botero, Andrea; Choi, Jaz Hee-Jeong (Lectoraat Civic Interaction Design); Mitro, Michal; Pokrywka, Agniezska; Mattelmäki, Tuuli; Chewie
Consensus machine
Westplat, Y. (Lectoraat Responsible It); Orizzonte-Ramirez, G.
When 'doing ethics' meets public procurement of smart city technology – an Amsterdam case study
De Kreek, Mike (Lectoraat Civic Interaction Design); Alfrink, Kars; de Waal, Martijn (Lectoraat Civic Interaction Design); Kortuem, Gerd; Turel, Thijs; Visser, Bart; Samson, Laurens; de Sainz Molestina, Daniela; Galluzzo, Laura; Rizzo, Francesca; Spallazzo, Davide
Tangible interventions for office work well-being
Hans Brombacher; Steven Houben; Steven Vos
TARGET-tool
Gwen Weeldenburg; Len Kromkamp; Lars Borghouts; Pepijn Verburg; Nicolai Brodersen Hansen; Steven Vos