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Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR

Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR

Samenvatting

In this paper, we present the case study Circus Noel, a VR tight rope walking act with which the use of movement in cinematic VR was explored. We use the notion of spatial presence as discussed by Ryan, and its potential to induce an ‘illusion of non-mediation’. Seven users were interviewed about their experience. The results of this case study provide insight into the way a user’s body may be represented in cinematic VR by two moving feet, without disrupting the sense of presence.

OrganisatieHogeschool van Amsterdam
Gepubliceerd inInternational Conference on Entertainment Computing Poznan, Poland, POL
Jaar2018
TypeConferentiebijdrage
DOI10.1007/978-3-319-99426-0_21
TaalEngels

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