This paper investigates how structures of emergence and progression in games might be integrated. By leveraging the formalism of Machination diagrams the shape of the mechanics and a game’s internal economy that typically control progression in games are exposed. Two strategies to create mechanics that control progression but exhibit more emergent behavior by including feedback loops are presented.
|Organisatie||Hogeschool van Amsterdam|
|Gepubliceerd in||DiGRA '11 - Proceedings of the 2011 DiGRA International Conference|