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Games for learning

Games for learning

Samenvatting

This chapter discusses educational aspects and possibilities of serious games. For researchers as well as game designers we describe key learning theories to ground their work in theoretical framework. We draw on recent metareviews to offer an exhaustive inventory of known learning and affective outcomes in serious games, and to discuss assessment methods valuable not only for research but also for efficient serious game design. The implementation and design of serious games are outlined in separated sections. Different individual characteristics that seem to be strongly affecting process of learning with serious games (learning style, gender and age) are discussed with emphasis on game development.

OrganisatieHanzehogeschool Groningen
LectoraatUser Centered Design
Gepubliceerd inEntertainment computing and serious games  Pagina's: 189-211
Datum2016-09
TypeBoekdeel
TaalEngels

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