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Children and sustainability in the household

A bachelor graduation project under Storytelling with Data

Open access

Children and sustainability in the household

A bachelor graduation project under Storytelling with Data

Open access

Samenvatting

In this report, the question “How can gamification elements be used in data visualizations that are aimed at children ages 6 – 12 in The Netherlands, to communicate the most current topics of sustainability within the household?” is answered through extensive desk research, surveys, and brainstorm workshops with the target demographic.
Using that answer, a proof of concept is developed and tested with the target demographic. The results of this test show a connection to the initial research and further reinforce the findings. The results also show a positive outlook towards the concept from the target demographic. These results are then used to suggest future recommendations for both the prototype and the research.

Organisatie
Opleiding
Datum2023-07-01
Type
TaalEngels

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