Designing for an active lifestyle
facilitating interdisciplinary collaborationDesigning for an active lifestyle
facilitating interdisciplinary collaborationSamenvatting
Designing wearable technology to make physical activity an integral and routine part of people’s everyday life is a challenge, requiring expertise from different disciplines.
COMMONS, a research prototype, is a serious game designed to facilitate interdisciplinary collaboration early
in the design process. In this study, we present data obtained from four game sessions with 15 players from different disciplines. By combining objective data from the game with subjective data from a questionnaire, we gained insight into the process of interdisciplinary collaboration.
COMMONS was found to have little effect on the internal views of players. However, the game has a positive effect on active involvement and sharing opinions, also players have a substantial influence on each other when adjusting a point of view. The results seem to suggest that COMMONS facilitates the readiness for collaboration between experts from different disciplines.
Organisatie | Fontys |
Afdeling | Fontys Sport en Bewegen |
Lectoraat | Lectoraat Move to be |
Gepubliceerd in | Proceedings of the 6th International Conference on Design4Health, Amsterdam, 2020. Vol. 1 |
Jaar | 2020 |
Type | Conferentiebijdrage |
Taal | Engels |