How can a photorealistic 3D model be created for a 360-degree, 24K-resolution dome film, with a focus on historical accuracy and professional integration?
Elske de Jong (Student)
Creating Horror Atmosphere in Stylized Games.
Rumen Stefanov (Student)
Versatile Procedural Texturing for Stylized 3D Assets
Calin, S (Sorina) (Student)
Project Green Lagoon
Pazaurek, B (Benjamin) (Student)
Procedural Texturing
Hodes, T (Tom) (Student)
How to enhance the visual aspect of the application ‘Innobrix’ keeping the target platforms’ limitations in mind.
Boulton, BA (Bruce) (Student)






























