Creating a Unity3D editor technical framework to streamline the prototype programming process in GameLab Oost
Khazov, AA (Alex) (Student)
SCIENTIFIC METHOD CANVAS TO FOSTER SCIENTIFIC THINKING AND STEM VOCATIONS THROUGH VISUAL THINKING STRATEGIES
Ouariachi Peralta, Tania (Communication, Behaviour & Sustainable Society); Pierie, Frank (Energy Transition); Elving, Wim (Communication, Behaviour & Sustainable Society); Chova, L G; Martinez, A L; Torres, I C
Observing abstraction in young children solving algorithmic tasks
Faber, Hylke (Diversity In Learning And Behavior); Boltjes-Koning, Josina; Wierdsma, Menno; Steenbeek, Henderien; Barendsen, Erik; Pozdniakov, S; Dagienė, V
Panarchy in the anthropocene
van Haren, R.J.F.; Starmann, Irmgard; Verheijden, Bob
Computer-based assessment of mathematics into the twenty-first century
Kees Hoogland (Lid Lectoraat); Dave Tout (Onderzoeker)
Introducing computational thinking to 5 and 6 year old students in Dutch primary schools
Boltjes-Koning, Josina; Faber, Hylke (Diversity In Learning And Behavior); Wierdsma, Menno
Arts & Crafts, Panarchy power
van Haren, Rob; Starmann, Irmgard; Verheijden, Bob; Punt, Robin
Teaching computational thinking to 8-year-olds through ScratchJr
Faber, Hylke (Diversity In Learning And Behavior); Wierdsma, Menno
The riddle of the real city
Nijenhuis, Wim
Cultural participation and the development of generic competencies
Lise Temmink (Student); Ingrid Snijders (Docent); H. Reijnierse (Begeleider); Margot Tempelman (Begeleider)




























