What is The AAA game pipeline for hero asset creation, and how can emerging 3D artist approach it
Bohdan Shkel (Student)
Creating a Custom Control Rig for Meshcapade SMPL 3D Body Models
Mona Wu (Student)
The Character Production Pipeline Project
Aioanei, IA (Iolanda) (Student)
Urban Point Cloud Classification
Jonkers, HJ (Job) (Student)
Creating a 2D animation with 3D elements while exploring EbSynth & Blender
Danila, A (Alexandra) (Student)
Finding usability of real-time CGI production
Vorstenbosch, S (Bas) (Student)
Interactieve 3D Configurator
Hassing, AGM (Annika) (Student)
Procedural Texturing
Hodes, T (Tom) (Student)






























