Simulating Mechanics to Study Emergence in Games
Simulating Mechanics to Study Emergence in Games
Samenvatting
This paper presents the latest version of the Machinations framework. This framework uses diagrams to represent the flow of tangible and abstract resources through a game. This flow represents the mechanics that make up a game’s interbal economy and has a large impact on the emergent gameplay of most simulation games, strategy games and board games. This paper shows how Machinations diagrams can be used simulate and balance games before they are built.
Organisatie | Hogeschool van Amsterdam |
Gepubliceerd in | AAAI Technical Reports |
Jaar | 2011 |
Type | Conferentiebijdrage |
Taal | Engels |