What is The AAA game pipeline for hero asset creation, and how can emerging 3D artist approach it
Bohdan Shkel (Student)
RIME2025 : THE 14TH INTERNATIONAL CONFERENCE FOR RESEARCH IN MUSIC EDUCATION
Meissner, Henrique; Harris, Robert
Me:Learning
Braad, Eelco (Human Centered Technologies); Jansen, Sebastian; Zhang, Skylor Zhitian
Personalising Behaviour of and Content for Socially Interactive Agents
Mark A. Neerincx; Joost Broekens
GAME: Als muziek in de oren
Meissner, Henrique; Harris, Robert
Creating an Educational Forensic Research Game
Lisa Vrijdag (Student)
Capitola B.V.: What techniques can be used to create an effective save-system that can store and (re)load information inside of an XR-Exprience, made in the Unity Game-Engine?
Rohán Phaff (Student); Rimmert Zelle (Docent); Alexander Baranov (Begeleider)
Validity challenges in serious games for health : a collective case study
Keuning W (Lid Lectoraat); Prins H (Lid Lectoraat); Verhoeven F (Associate Lector); Jansen ACJ (Lid Lectoraat); Hakvoort GA (Associate Lector); Dijkstra BH; Goris J; Tiekstra S; Hettinga M (Lector); Kuipers DA
Fostering joyful practice with digital educational games: the Function Dungeon Game
Palha, Sonia (Faculteit Onderwijs En Opvoeding (Foo)); Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); van Smaalen, Daan (Faculteit Onderwijs En Opvoeding (Foo)); Hooijschuur, Kevin; Diamantidis, Dimitris; Karavakou, Myrto; Grizioti, Marianthi; Kynigos, Chronis
Design Experiments in Game-Based Learning of Metacognition
Braad, Eelco (Digital Transformation); Degens, Nick; IJsselsteijn, Wijnand; Barendregt, Wolmet






























