Digital Terrain Models from Historic Data Sets
Leenaers, (Sylvia) (Onderzoeker); Emaus, (Roeland) (Onderzoeker)
How can Level and Game Design in a Horror Environment guide players to different scenarios and situations?
Adrián Gómez Martín (Student)
Adaptive Audio in Horror Games
Wouter Meermans (Student)
The Modular Puzzle Framework
Tygo Haan (Student)
Nudging in immersive technologies
Faried Elawady (Student)
Optimization in Unreal Engine 5.4
Freek Pluim (Student)
How can the use of AI-driven tools improve the efficiency and creativity of 3D asset creation for games?
Trim Vezvesja (Student)
Humans sense of scale in a Virtual Reality experience
Viktor Dimitrov (Student)
Designing a Brand Book and Establishing Brand Guidelines for ENPICOM
Lucija Grcko (Student)
Menu Builder
Noah Brinkman (Student)






























