How can Level and Game Design in a Horror Environment guide players to different scenarios and situations?
Adrián Gómez Martín (Student)
Humans sense of scale in a Virtual Reality experience
Viktor Dimitrov (Student)
Environmental Storytelling as a Tool for Authentic Roma Representation in Video Games
Denisa Viziru (Student)
Transition-Scapes. Navigating the in-between: Urban curators connecting institutions and communities
Ampatzidou, Cristina (Lectoraat Civic Interaction Design); Vlassenrood, Linda (Lectoraat Civic Interaction Design); De Waal, Martijn (Lectoraat Civic Interaction Design)
How to make VR detective puzzle games more accessible for novice players?
Data Lomadze (Student)
Stars EU Alliance Annual Conference
van Oostrom, Madelon
Guest editorial: Ethics for artificial intelligence
Rijken, (Noortje) (Associate Lector); Laurijssen, (Sara) (Docent); Hanskamp, (Miranda); Six- Dijkstra, (Marianne ) (Onderzoeker); Berg, G. (Gerda) van den (Extern)
Discovering the best NPC implementation in a naval game
Nils Meijer (Student)
De impact van externe belasting op neuromusculaire vermoeidheid bij jeugdvoetballers
David Langbroek (Student); Erik Wilmes (Docent); Onur Tezel (Docent); Janus Dirkx (Student)
Megagames as a Methodology to Foster Learning in Higher Education
Palha, Sonia (Faculteit Onderwijs En Opvoeding (Foo)); Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); van Crasbeek, Erwin; van Smaalen, Daan (Faculteit Onderwijs En Opvoeding (Foo)); Isfold Sigurdardottir, Helga Dis; Isfold Munkvold, Robin




























