Game On: global games for local change
Braad, Eelco
Processes and models for serious game design and development
Braad, Eelco; Žavcer, Gregor; Sandovar, Alyea; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Player experience and the design of serious games
van den Hoogen, Wouter
Attributing design decisions in the evaluation of game-based health interventions
Braad, Eelco; Folkerts, Jef; Jonker, Niek; Schouten, Ben; Fedtke, Stephen; Bekker, Tilde; Schijven, Marlies; Gekker, Alex
Creating a functional prototype
Freriks, SL (Sam) (Student)
Evaluation and testing
van den Hoogen, Wouter
Game on! Lessons learned from joint development and production of health games
Leupen, Harro; Willems, Rob; Onyango, George; Odongo, Peter
Game developers need Lua air static analysis of Lua using interface models
Klint, Paul; Roosendaal, Loren; van Rozen, Riemer
Game Ethics and Real‐Time Mobile Gaming
Eckart, Thijs (Student); Esmaili, Reza